$halflambert
		
		
		
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$halflambert  is a   material shader parameter for the VertexLitGeneric, Teeth, EyeRefract, VortWarp, and Infected (shader) shader available in all 
 Source games. It is a boolean parameter that enables half-lambertian lighting, which wraps lighting further around a model to prevent it from losing definition. It only works on models.
VertexLitGeneric regardless of $halflambert setting when $phong is enabled, unless $phongdisablehalflambert(in all games since - Does not work on static props which have lighting baked per-vertex or into lightmaps in stock VRAD; this could be achieved with a custom VRAD.
 - Shadows cast by static props will always be full-lambertian. This could potentially be worked around by using an 
%alphatexturewith half opacity. 
Syntax
$halflambert 1