newxog_settings
		
		
		
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  newxog_settings in Black Mesa: Improved Xen. You can see here how xog gradually turn green and more more intense.
newxog_settings  is a   point entity  available in 
 Black Mesa. This entity allows dynamically change some parameters for newxog_global and newxog_volume entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- TargetNewXOGEntity_Name (targetnewlightentity) <targetname>
 - Target name of xog entity for which settings will be applied.
 
- TransitionTime (transitiontime) <integer>
 - Transition time in seconds ( 0 for instant ) to transition into new settings. Its a lerp operation A + (B-A)*TimeFactor.
 
- Enabled (Enabled) <choices>
 - Determines whether target will be turned on or turned off after TransitionTime.
 
- 0: Enabled
 - 1: Disabled
 
- skyColor (skycolor) <color255>
 - Xog color in 2D skybox.
 
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- skyBlendType (skyblendtype) <integer>
 - Non-working property, perhaps at some moment was planned different types of xog blend in skybox. Not being used at the moment.
 
- skyBlendFactor (skyblendfactor) <float>
 - Xog intensity in skybox. This is a float value from 0.0 to 1.0.
 
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- colorTop (colortop) <color255>
 - Xog top color.
 
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- colorBottom (colorbottom) <color255>
 - Xog bottom color.
 
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- distStart (diststart) <float>
 - Xog start draw distance.
 
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- distEnd (distend) <float>
 - Xog end draw distance.
 
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- distDensity (distdensity) <float>
 - Density of xog entity, only values from 0 to 1 works.
 
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- opacityOffsetTop (opacityoffsettop) <float>
 - Offsets top color of xog.
 
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- opacityOffsetBottom (opacityoffsetbottom) <float>
 - Offsets bottom color of xog.
 
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- htZStart (htzstart) <float>
 - Height that xog starts rendering at.
 
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- htZEnd (htzend) <float>
 - Height that xog stops rendering at.
 
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- htZColStart (htzcolstart) <float>
 - Height that xog color starts rendering at. Results depend on 
htZColEndvalue. 
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- htZColEnd (htzcolend) <float>
 - Height that xog color stops rendering at. Results depend on 
htZColStartvalue. 
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- noise1ScrollSpeed (noise1scrollspeed) <vector>
 - Layer one, speed at which noise moves trough xog volume (X Y Z).
 
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- noise1Tiling (noise1tiling) <vector>
 - Layer one, tiling speed at which noise moves trough xog volume (X Y Z).
 
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- noise2ScrollSpeed (noise2scrollspeed) <vector>
 - Layer two, speed at which noise moves trough xog volume (X Y Z).
 
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- noise2Tiling (noise2tiling) <vector>
 - Layer two, tiling speed at which noise moves trough xog volume (X Y Z).
 
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- noiseContrast (noisecontrast) <float>
 - Contrast of xog.
 
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- noiseMultiplier (noisemultiplier) <float>
 - Multiplier of xog.
 
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Inputs
- InputApplySettings <void>
 - Trigger to apply settings.
 
See also
- Xog Editor - the console-based xog editor.
 - newxog_global - global xog, similar to env_fog_controller.
 - newxog_volume - xog volume brush entity with ellipsoid and box shapes support.
 - env_fog_controller
 - fog_volume
 - Fog tutorial
 - Fog Basics
 - Dust, Fog, & Smoke
 - Color Correction
 - color_correction (entity)
 - BlackMesa XenEngine: Part2 – How a Frame is Rendered (page from Black Mesa developer about how a frame rendered and xog.)
 - BlackMesa XenEngine: Part1 – Heavily Modified Source Engine (page from Black Mesa developer about Black Mesa engine, better known as Xengine)
 





