Scripted sentence

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Entity Description

Entity Name: scripted_sentence

A scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of Faceposer and a Logic_choreographed_scene entity for spoken dialog.

Keyvalues

  • sentence
<string> The sentence group name, as found in sentences.txt.
  • entity
<string> Speaker Type
  • delay
<string> Additional Sentence Time
  • radius
<integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
  • refire)
<string> Timed delay (in seconds) before refiring.
  • listener
<string> Listener Type
  • volume
<string> A value from 0-10.
  • attenuation
<choices> Sound Radius
Literal Value Description
0 Small Radius 1 Medium Radius 2 Large Radius 3 Play Everywhere

Inputs

  • BeginSentence
Starts the scripted sentence.

Outputs

  • OnBeginSentence
Fires when the sentence begins
  • OnEndSentence
Fires when the sentence ends