env_speaker

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January 2024
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env_speaker is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. It randomly emits announcements using the response rules system.

Note.pngNote:This entity is also in the code for Alien Swarm Portal 2. Its functionality is not guaranteed.


C++ In code, it is represented by theCSpeakerclass, defined in theenv_speaker.cppfile.

Flags

  • 1: Start Silent
  • 2: Play Everywhere

Keyvalues

Min Delay Between Announcements (delaymin) <float>
Minimum time between announcements in seconds.
Max Delay Between Announcements (delaymax) <float>
Maximum time between announcements in seconds.
Context rule script (rulescript) <string>
The response rules script file to load.
Concept name (concept) <string>
The concept to speak.


Inputs

TurnOn
Start random announcements.
TurnOff
Stop random announcements.
Toggle
If on, turn off. If off, turn on.


Outputs