Scripted sentence

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Revision as of 16:45, 10 July 2005 by Campaignjunkie (talk | contribs) (performed cleanup.)
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Entity Description

Entity Name: scripted_sentence

A scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of Faceposer and a Logic_choreographed_scene entity for spoken dialog.

Keyvalues

  • Sentence Name (sentence)
<string> The sentence group name, as found in sentences.txt.
  • Speaker Type (entity)
<string>
  • Additional Sentence Time (delay)
<string>
  • Search Radius (radius)
<integer> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
  • Delay Before Refire (refire)
<string> Timed delay (in seconds) before refiring.
  • Listener Type (listener)
<string>
  • Volume (volume)
<string> A value from 0-10.
  • Sound Radius (attenuation)
<choices>

Inputs

  • BeginSentence
Starts the scripted sentence.

Outputs

  • OnBeginSentence
Fires when the sentence begins
  • OnEndSentence
Fires when the sentence ends