func_viscluster
		
		
		
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func_viscluster  is an  internal brush entity  available in all 
 Source games since 
 Half-Life 2: Episode Two.
tools\tools_viscluster from 
 Black Mesa, a custom trigger texture designed to make it easy to identify visclusters.
It allows you to manually tell VVIS that the visleafs inside its volume can all see each other and should be treated as one. This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. Poor use may be expensive for in-game performance. It should be textured with a trigger texture, such as tools\toolstrigger.
func_viscluster on the other side. Never allow a func_viscluster brush to cross a water plane, or very strange things happen.