Template:Fl BasePropPhysics
Jump to navigation
Jump to search
BasePropPhysics:
- Start Asleep : [1]
- Don't take physics damage : [2]
- Debris : [4]
- Don't collide with the player or other debris.
- Motion Disabled : [8]
- Starts with motion disabled until sent EnableMotion.
- Enable motion when grabbed by gravity gun : [64]
- Not affected by rotor wash : [128]
- Generate output on +use : [256]
- Prevent pickup : [512]
- Prevent motion enable on player bump. : [1024]
- Has Attached Ragdolls : [2048] !FGD
- Set by the game when ragdolls are attached, destroys them when prop moves
- Debris with trigger interaction. : [4096]
- Force server-side : [8192]
- Multiplayer only; see sv_pushaway_clientside_size.
- Radius Pickup : [16384] !FGD
- Makes objects easier to grab
- Gravity gun can ALWAYS pick up. No matter what. : [1048576]
- No Collisions : [2097152] !FGD
- Disable collisions on spawn
- Gib : [4194304] !FGD
- If debris, remove when stuck in a collision
BreakableProp:
- Break on Touch : [16]
- Break on Pressure : [32]
- Will break after being stood on for
PressureDelay
seconds.Note:Some models will break instantly if this is or isn't set. (e.g.
militiawindow02_breakable.mdl
,window_industrial.mdl
)