Template:Fl BasePropPhysics

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Revision as of 07:40, 5 November 2023 by Ficool2 (talk | contribs) (Add undocumented flags)
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BasePropPhysics:

Start Asleep : [1]
Don't take physics damage : [2]
Debris : [4]
Don't collide with the player or other debris.
Motion Disabled : [8]
Starts with motion disabled until sent EnableMotion.
Enable motion when grabbed by gravity gun : [64]
Not affected by rotor wash : [128]
Generate output on +use : [256]
Prevent pickup : [512]
Prevent motion enable on player bump. : [1024]
Has Attached Ragdolls : [2048] !FGD
Set by the game when ragdolls are attached, destroys them when prop moves
Debris with trigger interaction. : [4096]
Force server-side : [8192]
Multiplayer only; see sv_pushaway_clientside_size.
Radius Pickup : [16384] !FGD
Makes objects easier to grab
Gravity gun can ALWAYS pick up. No matter what. : [1048576]
No Collisions : [2097152] !FGD
Disable collisions on spawn
Gib : [4194304] !FGD
If debris, remove when stuck in a collision

BreakableProp:

Break on Touch : [16]
Break on Pressure : [32]
Will break after being stood on for PressureDelay seconds.
Note.pngNote:Some models will break instantly if this is or isn't set. (e.g. militiawindow02_breakable.mdl, window_industrial.mdl)