Lua run
		
		
		
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It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Code (Code) <string>
- Lua code to run when triggered.
 The lua variablesACTIVATORandCALLERmay be used in the code, as well asTRIGGER_PLAYERif !activator resolves to a player.
 Bug:In Hammer, using double quotes
Bug:In Hammer, using double quotes " as string arguments will corrupt the VMF file's structure, making the file unviewable for the next Hammer session. Workaround:You should instead use either an apostrophe (single quote)
Workaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code. Fix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor.
Fix:To fix an unreadable .vmf broken in this way, remove the double quote manually with a text editor.Todo: This keyvalue seems to support loading code from separate lua files, document exactly how this works
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1: Run code on spawn
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string>
- Run code that was passed as a variable.

























