point_commentary_viewpoint
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Example in ep2_outland_05.
| CCommentaryViewPosition |
point_commentary_viewpoint is a point entity available in all
Source games. It's an entity automatically created by point_commentary_node as part of the view-shifting feature. It appears while point_commentary_node is scrolling and controls player's view. It also can display sprite with sprites/redglow1.vmt texture, if created by ent_create point_commentary_viewpoint console command.
Keyvalues
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Inputs
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermodeset to a number other than0.
- Color <color255>
- Sets an RGB color for the entity.