archer_proxy
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archer_proxy is an e0 available in
Team Fortress 2.
- The
{{{game}}}parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the{{{game}}}parameter toTeam Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
archer_proxy fires arrows in a similar way to Mann Vs. Machine archer bots. archer_proxy will do the following actions upon creation:
- Enter the
HIDDENstate where it does nothing forRandomFloat(0.1, 1) * tf_archer_proxy_fire_rateticks and doesn't show its model. - Enters an
EMERGEstate and shows its model, but still does nothing for one second. - Enters the
AIM_AND_FIREstate where it picks targets visible from its sight (both RED and BLU players/bots) and fire arrows at them every second. - If it has no targets to shoot, it will hide its model and enter the
HIDEstate until it finds targets to shoot, after which it will go back to theAIM_AND_FIREstate.
Keyvalues
Inputs
Outputs
- KilledNPC !FGD
- Output sent when it kills a player or bot.