Vgui screen
		
		
		
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| CVGuiScreen | 
It is a VGUI screen. Useful for in-world monitors.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Panel Name (panelname) <string>
 - Name of the panel to use. This is not a filename.
 
- Overlay Material (overlaymaterial) <string>
 - Name of a material to overlay over the top of the VGUI screen. 
Note:This material must write Z for the VGUI screen to work. 
- Panel Width in World (width) <integer>
 - Width of the panel in units.
 
- Panel Height in World (height) <integer>
 - Height of the panel in units.
 
- Is Transparent? (IsTransparent)  <boolean> (in all games since 
) - Set this to true if you would like your background to be invisible instead of a black fill.
 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Inputs
- SetActive
 - Make the vgui screen visible.
 
- SetInactive
 - Make the vgui screen invisible.