trigger_fall
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trigger_fall
is a brush available in Ricochet.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This entity triggers the twirling falling player sequence. The entity doesn't require any setup. When the player comes into contact with it, it immediately activates the falling sequence and causes the player to respawn in the map.
When placing this entity, be careful not to place it anywhere the player could come in contact with it other than when he's fallen to certain death. Even if a player simply walks into this entity, it will activate the falling and respawning.
Key Values
This item doesnt have Key Values.