trigger_fall
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Placement Tip: When placing this entity, be careful not to place it anywhere players could come in contact with it other than when they've fallen to certain death. Even if a player simply walks into this entity, it will activate the falling and respawning.
trigger_fall is a trigger entity available in
Ricochet. This entity triggers the twirling falling player sequence. The entity doesn't require any setup. When the player comes into contact with it, it immediately activates the falling sequence and causes the player to respawn in the map.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.