This article relates to the game "Half-Life 2". Click here for more information.

grenade_ar2

From Valve Developer Community
Revision as of 11:08, 4 January 2024 by WisdomBot (talk | contribs) (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
Jump to navigation Jump to search

English (en)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Submachine gun grenade.

grenade_ar2 is an e0 available in Half-Life 2 Half-Life 2. This is the grenade created and launched by the SMG alt-fire. It is not affected by the gravity gun. Despite the name, it is not related to the AR2, which emits a prop_combine_ball for secondary fire.

C++ In code, it is represented by theCGrenadeAR2class, defined in thegrenade_ar2.cppfile.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_smg1_grenade_radius 250 Hammer units Radius inside which to damage objects, when a grenade explodes.
smoke_trail 1 0 disables, 1 enables Leaves a small smoke trail behind SMG grenades.

FGD code

[Todo]

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history