This is a list of all available Bink videos of Portal 2. See vgui_movie_display for implementation and tips.
Template:ModernWarning
Elevator Panels
| File name
 | 
Description
 | 
Image
 | 
| animalking.bik
 | 
The animal-king invades the UN.
 | 
 | 
| aperture_appear_horiz.bik
 | 
A waving person walking on a strip, then falling slowly.
 | 
 | 
| aperture_appear_vert.bik
 | 
 | 
| bluescreen.bik
 | 
Molten core bluescreen.
 | 
 | 
| exercises_horiz.bik
 | 
Evacuation training reminder with marching people.
 | 
 | 
| exercises_vert.bik
 | 
 | 
| faithplate.bik
 | 
Aerial Faith Plate demonstration.
 | 
 | 
| fizzler.bik
 | 
Emancipation Grid demonstration.
 | 
 | 
| hard_light.bik
 | 
Hard Light Surface demonstration.
 | 
 | 
| laser_danger_horiz.bik
 | 
Demonstration of the fatal effects of a laser beam.
 | 
 | 
| laser_danger_vert.bik
 | 
 | 
| laser_portal.bik
 | 
Thermal Discouragement Beam demonstration.
 | 
 | 
| plc_blue_horiz.bik
 | 
Reminder to remain calm.
 | 
 | 
| plc_blue_vert.bik
 | 
 | 
| turret_colours_type.bik
 | 
Turret case options.
 | 
 | 
| turret_dropin.bik
 | 
Some turrets descending and deploying.
 | 
 | 
| turret_exploded_grey.bik
 | 
Insides of a turret.
 | 
 | 
Single-player story
| File name
 | 
Description
 | 
Image
 | 
| sp_30_a4_finale5.bik
 | 
Elevator ride before credits, opera and field included.
 | 
 | 
| sp_a5_credits.bik
 | 
Space background.
 | 
 | 
| sp_credits_bg.bik
 | 
Background used for the credits song, song and credits text not included, intended for looping.
 | 
 | 
| sp_ending_callback.bik
 | 
Wheatley feeling sorry in space, coming from the credits.
 | 
 | 
Co-op Story
| File name
 | 
Description
 | 
Image
 | 
| coop_black_screen.bik
 | 
Empty black screen.
 | 
 | 
| coop_bluebot_load.bik
 | 
Animated schematics of Atlas, used for the coop loading screen.
 | 
 | 
| coop_bots_load.bik
 | 
Bot walking cycle, used for the coop loading screen.
 | 
 | 
| coop_bots_load_wave.bik
 | 
Bot waving demonstration, used for the coop loading screen.
 | 
 | 
| coop_bts_blueprints.bik
 | 
Laserdisc content for course 2.
 | 
 | 
| coop_bts_powergrid_01.bik
 | 
Laserdisc content for course 4.
 | 
 | 
| coop_bts_powergrid_02.bik
 | 
Laserdisc content for course 4.
 | 
 | 
| coop_bts_radar.bik
 | 
Unused laserdisc content.
 | 
 | 
| coop_bts_radar_1.bik
 | 
Laserdisc content for course 1.
 | 
 | 
| coop_bts_radar_2.bik
 | 
Laserdisc content for course 1.
 | 
 | 
| coop_bts_security.bik
 | 
Unused laserdisc content.
 | 
 | 
| coop_bts_security_01.bik
 | 
Laserdisc content for course 3.
 | 
 | 
| coop_bts_security_02.bik
 | 
Laserdisc content for course 3.
 | 
 | 
| coop_intro.bik
 | 
Co-op intro video.
 | 
 | 
| coop_orangebot_load.bik
 | 
Animated schematics of P-body, used for the coop loading screen.
 | 
 | 
| coop_outro.bik
 | 
Co-op outro video. Credits excluded.
 | 
 | 
| insert_disk.bik
 | 
"INSERT DISC" message of the laserdisc player.
 | 
 | 
Miscellaneous
| File name
 | 
Description
 | 
Image
 | 
| aperture_logo.bik
 | 
Aperture Laboratories logo on a tan background.
 | 
 | 
| attract01.bik
 | 
Cooperative Testing Initiative promotional video.
 | 
 | 
| attract02.bik
 | 
Single player promotional video.
 | 
 | 
| attract_boots.bik
 | 
Longfall boots promotional video.
 | 
 | 
| attract_bot_trust.bik
 | 
Bot trust promotional video.
 | 
 | 
| attract_panels.bik
 | 
Panels promotional video.
 | 
 | 
| attract_turrets.bik
 | 
Turrets promotional video.
 | 
 | 
| e1912_end.bik
 | 
Super 8 title card.
 | 
 | 
| valve.bik
 | 
"Open your mind" logo and legal notices, slightly different for each platform.
 | 
 | 
| valve_ps3_legals.bik
 | 
| valve_xbox_legals.bik
 | 
| valve_portal2_fp.bik
 | 
Broken video. Similar to coop_black_screen.bik, but contains a 256 bytes long hexadecimal string.
 | 
 | 
DLC 1
| File name
 | 
Description
 | 
Image
 | 
| dlc1_endmovie.bik
 | 
Ending movie for the Art Therapy campaign.
 | 
 | 
DLC 2
| File name
 | 
Description
 | 
Image
 | 
| community_bg1.bik
 | 
Menu background.
 | 
 | 
| intro_movie.bik
 | 
Perpetual testing initiative promotional video (special cut that links to the menu).
 | 
 | 
| valve.bik
 | 
Like the normal valve.bik movie, but with the man turning towards the camera.
 | 
 | 
Main menu backgrounds
| File name
 | 
Description
 | 
Image
 | 
| menu_act01.bik
 | 
GLaDOS lying in decay, used for the main menu background during Act 1. Based on sp_a1_wakeup, Chapter 1 (The Courtesy Call).
 | 
 | 
| menu_act02.bik
 | 
A manufacturing line, used for the main menu background during Act 2. Based on sp_a2_bts3, from Chapter 5 (The Escape): Turret Manufacturing.
 | 
 | 
| menu_act03.bik
 | 
Ruins outside the condemned testing area, used for the main menu background during Act 3. Based on sp_a3_01, from Chapter 6 (The Fall): The Pit.
 | 
 | 
| menu_act04.bik
 | 
View from a destroyed test chamber, including a Frankenturret, used for the main menu background during Act 4. Based on sp_a4_finale3, from Chapter 9 (The Part Where...): Morton's Fork
 | 
 | 
| menu_act05.bik
 | 
Wheatley and space core in space, used for the main menu background during "Act 5" (only appears immediately after beating the game, directly after "sp_ending_callback" finishes playing).
 | 
 |