WorldTwoTextureBlend
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WorldTwoTextureBlend is a lightmap shader used to render two albedos at the same time with a single material. It uses the $detail command to draw the uppermost albedo (unlike the command's normal usage). $detail must have an alpha channel if $basetexture is to be seen!
WorldVertexTransition, which blends between textures but does not display one above the other.Syntax
WorldTwoTextureBlend
{
$basetexture <texture>
$detail <texture with alpha channel>
$detailscale <float>// Behaves normally
}
Supported effects
- $bumpmap (will not apply to
$detail) - $translucent and $alpha
This shader does not support $envmap.