prop_static

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Revision as of 07:37, 29 November 2023 by Kazi31 (talk | contribs) (Created page with "{{stub}} {{This is a|name=prop_static|e0|engine=3}} It is used to place models on to a map ==Keyvalues== {{KV|model|string|The model this entity should appear as.}}...")
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prop_static is an e0 available in all Template:3 games.Template:3 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{3}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It is used to place models on to a map

Keyvalues

model ([todo internal name (i)]) <string>
The model this entity should appear as.
rendercolor ([todo internal name (i)]) <color255>
skin ([todo internal name (i)]) <integer>


solid ([todo internal name (i)]) <integer>


bakelighting ([todo internal name (i)])
disableshadows ([todo internal name (i)])
emissive ([todo internal name (i)]) <boolean>
emissive_lighting_boost ([todo internal name (i)]) <float>
lightmapscalebias ([todo internal name (i)]) <integer>
lightingorigin ([todo internal name (i)])
bakelightdoublesided ([todo internal name (i)]) <boolean>


visoccluder ([todo internal name (i)]) <boolean>