Detail textures (GoldSrc)
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Detail textures in
GoldSrc are textures that are overlaid on a WAD texture to increase the perceived detail of the surface, without increasing texel size (which would result in using up more AllocBlock).
Unlike Source, detail textures in GoldSrc always use DecalModulate, and are always 24-bit.
Users whose GPUs have blocked the GL_ARB_multitexture extension (such as for
enabling overbright lighting), or have updated to the latest version of
Half-Life (post-25th Anniversary update)[confirm] will not see detail textures.
r_detailtextures cvar or the video settings menu.