Func wall (GoldSrc)

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Revision as of 08:43, 17 August 2023 by SirYodaJedi (talk | contribs) (Func_wall instead of func_detail sometimes makes sense)
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Template:Entity It is used to create a stationary piece of geometry (with collision) that uses a non-standard render mode, such as transparency.

Formerly, it was also used for visibility optimization, but this use-case has been deprecated by ZHLTs func_detail. Nonetheless, func_wall can still sometimes be useful for reducing wpolies, particularly for geometry that intersects other geometry (ex: shelves); this should be used sparingly, though, since func_wall counts as an edict, whereas func_detail does not (Twhl hammer emote.png elaboration on TWHL).

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