$parallaxmap
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The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.


Todo:
mat_parallaxmap
is 0
by default. Enabling it causes the game to freeze (tested for until about 1 hour) after "Sending full update to Client". Will managing to enable it make parallax maps work?VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount