User talk:Ts2do

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UPDATED:

I Dont come here much so maybe you can email or msn me at laura_davidson_52@hotmail.com Or post up on my forums once its finished if it gets done :) thanks one again. --- IM Guessing this is the best place to post,About you helping,is it possible if you can compile the HALF LIFE 2 SINGLE PLAYER SOURCE CODE,So it has only the counter strike weapons/models.. And some entities,IF You can do that,please post on my talk

'laura' Thanks -laura


I just got email from valve.and i cant use the css models,soo maybe a plugin with the entities for CS:S And a video intro entites for missions

Template

You wanted something to do ts2do? Why not make a ModDB MOTY template for the VDC?

Good that you templated prop_dynamic, but it does have a parentname, so I had to reinsert that. Generally when it comes to templates, a mistake can have far bigger consequences than if you would just edit a normal text, so please be careful and precise. (I am aware that some edits I make myself at this time will be temporarily wrong, but they are a part of a work in progress that will take a few days to finish, so they will disappear with future changes.) --Andreasen 08:39, 12 Mar 2006 (PST)

Hey

Please don't move work out of others discussion areas without their permission, you moved an unfinished tutorial I was still in the process of working on into the "public" domain. Give a bit of thought next time please! --Ging 07:03, 12 Mar 2006 (PST)

Is their a irc chat for Source Dev? Thanks --Actown 22:27, 27 Jan 2006 (PST)

Oh Well i get compile errors like -> 2>BSCMAKE: error BK1506 : cannot open file '.\release_hl2mp\AI_Activity.sbr': No such file or directory. --Actown 22:29, 27 Jan 2006 (PST)
  • Do a google, or use something like chatbear (collective forums) or www.hlcoding.com --Amckern 23:52, 28 Jan 2006 (PST)

It used to be called "the HEV Mark IV (four) Protective System" in Half-Life, but on the board that Dr. Kleiner is holding and citing from in Half-Life 2, it sais "Hazardous Environment Suit Mark V", so he has apparently upgraded it to Mark V (or gotten a better suit, as a Mark VI suit might have been used in that console Half-Life version - I heard rumours about the Mark VI in Redemption on the net). ...so if the V in H.E.V. stood for "Mark V" then the suit before that would have been called "the HEIV suit", but I'm honestly guessing about the V too - V might stand for something else. --Andreasen 19:48, 9 Feb 2006 (PST)

About phys_lengthconstraint: I've tried both the single-player and death-match SDK, and these flags won't show up for me: "4 : Start inactive", "8 : Change mass to keep stable attachment to world" Where did you get them from? --Andreasen 18:19, 20 Feb 2006 (PST)

they're in the TwoObjectPhysics base class—ts2do 19:02, 20 Feb 2006 (PST)

Okay, but as this entity is apparently deviating from its base class, these flags should probably be removed again. --Andreasen 19:07, 20 Feb 2006 (PST)

duwit—ts2do 19:08, 20 Feb 2006 (PST)

I've seen that you can handle I/O templates, so could you take a look at func_lookdoor, because its templates doesn't seem to be working? --Andreasen 23:34, 20 Feb 2006 (PST)

Also, the *{{fl trackchange}} template seems to have an extra * in it. Instead of bothering you with these things, how do I find templates in the wiki? I tried searching for them but they don't show up. --Andreasen 11:37, 6 Mar 2006 (PST)

Just go to {{fl trackchange}} and press What links here...—ts2do 14:59, 6 Mar 2006 (PST)
Okay, thanks. --Andreasen 15:23, 6 Mar 2006 (PST)

On another note, the point with the "None." flag/inputs/outputs descriptions you remove is to distinguish entities that has been found to have no flags, from flags that just hasn't been added to the wiki yet. It prevents people from pointlessly checking if the entity would need flags. --Andreasen 15:23, 6 Mar 2006 (PST)

Yes but that's silly...—ts2do 15:26, 6 Mar 2006 (PST)
If you think so, could you perhaps instead write "Flags: None." as an edit-comment, like you wrote the "bump" message? --Andreasen 15:38, 6 Mar 2006 (PST)
Go ahead!—ts2do 19:01, 6 Mar 2006 (PST)

If what you just added about the point_camera entity was correct, how do I add an OnUser1-4 Output if the My output named field is grayed out? --Andreasen 07:13, 7 Mar 2006 (PST)

As you haven't replied, I'm removing the outputs again, thinking you made a mistake. --Andreasen 17:53, 11 Mar 2006 (PST)

{{basicitem|entity=item_box_buckshot|descriptive=Shotgun Ammo|weaponentity=weapon_shotgun}}??? It's probably a fast method, but it leaves no room for improvement. --Andreasen 06:12, 9 Mar 2006 (PST)

I still fail to see the point with this template. You've basically templated the entity heading system and filled in each of their texts as arguments for the template. All the keyvalues and flags and I/O are still templated, and I can't see why anyone would feel the need to edit every heading system in the item category simultaneously using a template, so the only result is that they're making those articles somewhat tedious to edit. Why not let the template go? --Andreasen 02:48, 21 Mar 2006 (PST)

I've been thinking: How about a template category? In that way one could just enter "template" in the search field, and get every wiki template at his disposal. What do you think? Should I go ahead? =) --Andreasen 14:21, 11 Mar 2006 (PST)

do you mean an actual category...coz that would categorize all template users then....if you mean a template list article, go ahead! but check this out—ts2do 14:22, 11 Mar 2006 (PST)

Woah! Lovely. Just what I meant and needed. Thanks! =) --Andreasen 14:25, 11 Mar 2006 (PST)

Spacing

I've tested it, in fact, I'll do it right now. If I make the label blank...

Alright, you are partially right. All menu items by DEFAULT are the same size. But you must add those spaces if your image is longer. For my menu, I need those spaces for some of the options. So I still need to keep all that I said in the wiki. I can add this as a note, though. I think it will just make it more confusing.--SubKamran 05:00, 21 Feb 2006 (PST)

Just wondering

I was just wondering if you were still looking for people to help with the mod you were talking about on your user page. Cubedude 18:35, 3 Mar 2006 (PST)


Barn Star / Anti Spam award

Maybe you want to use this pic instead? I just made it :) --Vaarscha 15:15, 10 Mar 2006 (PST)

Antispamaward.jpg

Antlions: Random Spawn

I intorduced some new templates for keyvalues, outputs and flags... What do you think about it?0.51 05:29, 12 Mar 2006 (PST)

it's classy, but we already have a better looking input/output table: User:Hurricaaane feel free to make it into a template—ts2do 11:24, 12 Mar 2006 (PST)

Line feeds

Line feeds are your friend. They make reading less of a strain on the eyes, less of a maze of characters, regular readers and editors alike. Think of the children and save the line feeds. *goes to bed.* --Andreasen 23:04, 24 Mar 2006 (PST)

Thank you for your wise words—ts2do 10:19, 25 Mar 2006 (PST)

item_healthcharge placement

Why it's 44-48 and not 46, is because in Valves maps some has been placed at 44 and some at 48, and while 44 might be more ideal, judging by the odd number, 48 can be achieved without using a smaller grid size. --Andreasen 20:48, 26 Mar 2006 (PST)

Hey...I took the average..ok?—ts2do 20:52, 26 Mar 2006 (PST)

Yes you did, but consider that a range will instead make the placement height seem less important. You just told people to place every healthcharger at this exact height. --Andreasen 21:05, 26 Mar 2006 (PST)

But think...Will that be a problem?—ts2do 21:06, 26 Mar 2006 (PST)

Don't know. Hard to tell how much 4 units will differ when being up-close against a recharger, and what setting a tighter standard will do to nervous people, but my point was that averages in general isn't always something positive. I'll stop whining about it. --Andreasen 21:15, 26 Mar 2006 (PST)

Ok...anyways, I called it a placement tipts2do 21:17, 26 Mar 2006 (PST)

Breakable Gibs

I stumbled upon the Breakable Gibs page, and can't figure out what the article is about. I mean if it's a stub, people should know what should be added. I saw that you made the last changes, so perhaps you could at least fill in what the article is about? --Andreasen 18:18, 27 Mar 2006 (PST)

The page is about making custom gibs for a breakable model. It was originally linked from Prop Data with no content, so I put a stub copying data from Physics and Ragdolls. I'll add screenshots so that you can see what it's about. --n-neko 18:37, 27 Mar 2006 (PST)

Editing style

As a note on your editing style, any chance you could use more descriptive/some change notes? It would make for a more readable Recent Changes list, when you've been busily doing your thing. :) Giles 00:45, 28 Mar 2006 (PST)

With 7500 edits? heck no! lol...I do notes sometimes (hardly any)...—ts2do 00:56, 28 Mar 2006 (PST)
If it takes more time to do but produces a higher quality (for everyone) of editing throughput, that seems like a fair trade-off, surely? Quantity doesn't really seem relevant. Giles 12:03, 28 Mar 2006 (PST)
I understand...I'll try doing that for edits that are more than just 1 letter...ok?—ts2do 12:09, 28 Mar 2006 (PST)
Yeah, obviously minor edits don't really need a comment! That should be great, thank you. :) Giles 13:29, 28 Mar 2006 (PST)
Psssst ... spam reverts don't need anything more than "spam revert" either. ;) Giles 12:12, 29 Mar 2006 (PST)

Gifs and pngs

I know it's a minor detail, so would you mind if I replaced the gif pictures with png ones too? Gifs has a loss of quality that makes the text look a bit fuzzy, making it hard to focus on the text. (It's clearer if you zoom in on the pictures.) --Andreasen 13:55, 29 Mar 2006 (PST)

Before you do that, tell me...does this look terrible?—ts2do 14:32, 29 Mar 2006 (PST)
Somewhat. The text looks blurry, straining ones eyes (if one would want to read it instead of the actual menu, so it's no big deal), but it's no big deal. I found other things to do with my urge to upload something instead. :) --Andreasen 15:04, 29 Mar 2006 (PST)

Just remember taht images with palettes don't resize well!!! (Thumbnails)—ts2do 15:08, 29 Mar 2006 (PST)

Oh. Hm. I guess you could update the group of model browser pics I'm uploading for the newbie tutorial shortly if it looks too ugly. --Andreasen 15:14, 29 Mar 2006 (PST)
Aah, okay, I see what you mean now. :S I'll make them jpgs instead. --Andreasen 15:19, 29 Mar 2006 (PST)

I've been handcrafting all these logic icons (math_counter, logic_relay, logic_compare, ...) to make them appear against a WHITE background instead of a black one, but do you know a way to convert the the editor VMTs to PNGs directly? --Andreasen 19:07, 29 Mar 2006 (PST)

No.—ts2do 19:16, 29 Mar 2006 (PST)

Okay, I'm kind of relieved for that, knowing I haven't spent the last hour in vain. Anyway, there are two ways to go with the toolbars: I can either show a default toolbar, or a fully enabled one (with no shadowed icons). I'm going for the fully enabled ones. --Andreasen 19:23, 29 Mar 2006 (PST)