This article's documentation is for anything that uses the Source engine. Click here for more information.

func_ladder

From Valve Developer Community
Revision as of 21:02, 31 March 2023 by Amicdict (talk | contribs) ({{lang}} -> {{Language subpage}})
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)

Template:Entity

Note.pngNote:This entity has not been available since Source SDK 2006 and later and doesn't function in ep1-2 series, even if to add it to base.fgd. Use Func_useableladder instead.
Note.pngNote:This entity does not function in Counter-Strike: Global Offensive. Consult Creating Ladders (CSGO) for help.

Entity description

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

C++ In code, it is represented by theCInfoLadderclass, defined in thenav_ladder.cppfile.

Template:Intent

See also