Hammer Editor Documentation
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Overview
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
The Hammer editor can be used for:
- Creating level architecture -- geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation information.
- Compiling and running game levels.
Getting Started
- Introduction to Editing - A introduction to the basic principles of editing with the Hammer Editor.
- Your First Map - How to create and run a simple map using the Hammer Editor.
- 3D and 2D Views - How to navigate the 2D and 3D views.
- What's New - New features of the Valve Hammer Editor for Source.
Hammer Reference
- Menus - Reference guide to the menus and their contents.
- Dialogs - Reference guide to various dialog boxes.
- Toolbars - Description of the toolbars and their icons.
- Hotkey Reference - Listing of all keyboard shortcuts.
See Also
- Source SDK FAQ - Information to help solve some common problems.
- Source Mapping Conversion - For users familiar with the Half-Life 1 Map Editing Tools.
- Source SDK Release Notes - Find out about current known issues in the Source SDK.
- Hammer Editor article on Wikipedia (external link)