Env entity igniter

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Template:Base point It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.

This entity may also use entityflame for the classname.

C++ In code, it is represented by theCEntityFlameHalf-Life 2PortalTeam Fortress 2Left 4 Deadclass, defined in theEntityFlame.cppfile.
C++ In code, it is represented by theCEnvEntityIgniterLeft 4 Dead 2Alien SwarmPortal 2Counter-Strike: Global Offensiveclass, defined in theEntityFlame.cppfile.

Keyvalues

Entity to ignite (target) ([todo internal name (i)]) <targetname>
Name of the entity to catch on fire.
Lifetime in seconds (lifetime) ([todo internal name (i)]) <float>
Duration of flames.


Inputs

Ignite
Ignite the target entity.


Outputs