Scripted sentence

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Revision as of 06:32, 6 October 2005 by Ts2do (talk | contribs) (→‎Keyvalues)
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Entity Description

A scripted sentence, usually spoken by an NPC. Can be considered somewhat obsolete, as it is preferable to use a combination of Faceposer and a Logic_choreographed_scene entity for spoken dialog.

Keyvalues

<string> The sentence group name, as found in sentences.txt.
  • entity
<target_name_or_class> Speaker Type
  • delay
<string> Additional Sentence Time
  • radius
<float> Radius to search within for an NPC to use. A value of "0" searches everywhere in the map.
  • refire
<float> Timed delay (in seconds) before refiring.
  • listener
<target_destination> Listener Type
  • volume
<float> A value from 0-10.
  • attenuation
<choices> Sound Radius
Literal Value Description
0 Small Radius
1 Medium Radius
2 Large Radius
3 Play Everywhere

Inputs

  • BeginSentence
Starts the scripted sentence.

Outputs

  • OnBeginSentence
Fires when the sentence begins
  • OnEndSentence
Fires when the sentence ends