Template:WeaponSpawn
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This template has a few, but notable configurable parameters, as not all weapon spawn entities share the same quirks, while some in L4D1 and L4D2 have FGD differences.
Parameters:
{{WeaponSpawn|optionalscavenge=1}}
optionalscavenge
- Display keyvalues forWeaponSpawnOptionalScavenge
.
{{WeaponSpawn|modelwarning=1}}
modelwarning
- For weapon_spawn, shows a big TODO about setting custom models.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Add to director scavenge list : [65536]
- Todo: What does this flag mean?