Func brush

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Revision as of 10:44, 31 January 2006 by Andreasen (talk | contribs) (Added func_wall_toggle.)
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Entity Description

An brush built entity with various features. Has replaced the obsolete func_wall, func_illusionary and func_wall_toggle entities.

Keyvalues

<float> The minimum level of ambient light that hits this brush.
  • Solidity
<choices> Used to control the solidity/collision of these brushes.
Literal Value Description
0 Toggle
1 Never Solid
2 Always Solid
  • solidbsp
<boolean> Set this if this brush is in heirarchy with a moving object of some kind, and the player can stand on this brush.

Flags

  • 2 : Ignore player +USE

Inputs

Outputs