Func nav blocker
		
		
		
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Template:Brush ent Also in 
. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.
BlockNav input.Otherwise, the console errors "Area navsquare#[ID] already blocked by a different team id. May produce flow bugs" (Which it does). You can quickly access the faulty nav square by using
nav_mark [ID]followed by nav_warp_to_mark.   [todo tested in ?]Keyvalues
- Team(s) to block (teamToBlock) <choices>
 - Team this entity should block.
 
- Affects Flow? (affectsFlow)  <boolean> (only in 
) - Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
 
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
Inputs
- BlockNav
 - Starts blocking nav areas.
 
- UnblockNav
 - Stops blocking nav areas.
 
Outputs
See Also
 script_nav_blocker - VScript catered version of func_nav_blocker.