Simple physics brush

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Revision as of 22:08, 24 March 2021 by Luke18033 (talk | contribs) (Use nolink paramter and BaseEntity templates)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

Template:Base brush

Entity description

A simple physics brush with no unique properties. Brush entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means.

Note.pngNote:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. It's usually better to use a phys_convert on a func_brush, or just use a func_physbox.

Keyvalues

Inputs

Outputs

See Also