Template:KV DynamicProp

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Revision as of 19:57, 24 May 2019 by Deprecated (talk | contribs) (Added GMOD keyvalues)
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  • l4d2=1 shows glow keyvalues that apply to l4d2 only. some of these keyvalues exist in csgo as well but do not work. asw and portal 2 don't have them at all.
  • pre09=1 hides DisableBoneFollowers
  • preasw=1 hides HoldAnimation and AnimateEveryFrameDynamicProp:
Default Animation (DefaultAnim) ([todo internal name (i)]) <string>
The animation this prop will play when not doing a random or forced animation.
Randomly Animate (RandomAnimation) ([todo internal name (i)]) <boolean>
Makes the prop randomly select and play animations at intervals defined by the Min/Max Random Anim Time KVs. In between the random animations, it will revert to playing Default Animation.
Min Random Anim Time (MinAnimTime) ([todo internal name (i)]) <float>
Minimum time between random animations.
Max Random Anim Time (MaxAnimTime) ([todo internal name (i)]) <float>
Maximum time between random animations.
Update children (updatechildren) ([todo internal name (i)]) <boolean>
Confirm:A boolean set to true by default. When set to 0, any children attached to this entity as an attachment will not update. (seems like it would not have a practical use...)
Disable Bone Followers (DisableBoneFollowers) ([todo internal name (i)]) <boolean> (in all games since Source 2009)
Disables generation of phys_bone_followers for each convex piece the model has in its collision model. phys_bone_followers can quickly eat up the edict count, so this keyvalue can be very helpful in freeing resources. This will however make the collision model no longer function ([confirm] As in become non-solid?), and the model will not be able to ragdoll anymore.
Hold Animation (HoldAnimation) ([todo internal name (i)]) <boolean> (in all games since Alien Swarm)
If set, the prop will not loop its animation, but hold the last frame.
Animate Every Frame (AnimateEveryFrame) ([todo internal name (i)]) <boolean> (in all games since Portal 2)
Force this prop to animate every frame. Usually this doesn't need to be touched.

GMODSandbox:

Allow Physics Gun (gmod_allowphysgun) <boolean> (only in Garry's Mod)
If set, players cannot use Physics Gun on this entity.
Sandbox Tool Whitelist (gmod_allowtools) <string> (only in Garry's Mod)
If set, only given tools can be used on this entity. You need to supply the tool class names, the names of the .lua files of those tools. This also includes the context menu properties!