Env smoketrail
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Template:Base point It creates a smoke trail.
Keyvalues
- Sprite Opacity (opacity) ([todo internal name (i)]) <浮点型 >
- Opacity of the sprites (range from 0 - 1).
- Particle Life Time (lifetime) ([todo internal name (i)]) <浮点型 >
- Number of seconds until each particle dies.
- Start Color (startcolor) ([todo internal name (i)]) <color255 >
- Starting color of the emitted particles.
- Emitter Life Time (emittime) ([todo internal name (i)]) <浮点型 >
- Number of seconds until the
env_smoketrail
stops emitting particles. 0 means never stop emitting particles.
- Minimum Random Speed (minspeed) ([todo internal name (i)]) <浮点型 >
- Minimum randomly-directed speed to use for emitted particles.
- Maximum Random Speed (maxspeed) ([todo internal name (i)]) <浮点型 >
- Maximum randomly-directed speed to use for emitted particles.
- Minimum Directed Speed (mindirectedspeed) ([todo internal name (i)]) <浮点型 >
- Minimum speed along the
env_smoketrail
's forward direction (x axis) to use for emitted particles.
- Maximum Directed Speed (maxdirectedspeed) ([todo internal name (i)]) <浮点型 >
- Maximum speed along the
env_smoketrail
's forward direction (x axis) to use for emitted particles.
- Spawn radius (spawnradius) ([todo internal name (i)]) <浮点型 >
- Distance from
env_smoketrail
at which particles are emitted.
Fire Sprite (firesprite) ([todo internal name (i)]) <sprite >- 已弃用。
Not present in code. Sprite to use for fire particles.
Smoke Puff (smokesprite) ([todo internal name (i)]) <sprite >- 已弃用。
Not present in code. Sprite to use for smoke puffs.