Env rotorshooter

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Entity Description

An entity that creates gibs when it's within the influence of a helicopter's rotor wash. (Is probably used for stirring up dust sprites from beneath a helicopter.)

Keyvalues

  • GibShooter:
Number of Gibs (m_iGibs) <integer>
Total number of gibs to shoot each time the entity should shoot.
Delay between shots (delay) <float>
Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
The orientation of the spawned gibs.
Max angular velocity (gibanglevelocity) <float>
How fast (degrees/sec) the gibs should spin. They will spin on the x and y axes between 10% and 100% of this speed.
Gib Velocity (m_flVelocity) <float>
Speed of the fired gibs.
Course Variance (m_flVariance) <float>
How much variance in the direction gibs are fired.
Gib Life (m_flGibLife) <float>
Time in seconds for gibs to live +/- 5%.
Lighting Origin (lightingorigin) <targetname>
Select an entity (not info_lighting!) to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
Physics (simulation) <choices>
How the gibs will be physically simulated.
  • rotortime
<float> Time Under Rotor - The average time it has to be under the rotor before it shoots a gib.
  • rotortimevariance
<float> Time variance - The random amount to vary the time it has to be under the rotor before it shoots a gib.

Flags

Repeatable : [1]

Inputs

  • GibShooter:
Shoot
Force the gibshooter to create and shoot a gib.

Outputs