Creating a Dreamball Map
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Setting Up the SDK
Before you get started you need to set up the SDK. Go to
steam/steamapps/USERNAME/source/bin/orangebox/bin/
in here open
GameConfig.txt and inside it at the bottom before:
} "SDKVersion" "3" }
Add this and replace the paths/username with your own ones:
"Dreamball"
{
"GameDir" "c:\program files\steam\steamapps\SourceMods\dreamball"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\SourceMods\dreamball\mapsrc\dreamball.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\USERNAME\source sdk base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"BSP" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\crUSERNAME\sourcesdk\bin\orangebox\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\USERNAME\sourcemods\dreamball"
"MapDir" "c:\program files\steam\steamapps\SourceMods\sourcesdk_content\dreamball\mapsrc"
"BSPDir" "c:\program files\steam\steamapps\SourceMods\dreamball\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
Building the Map
Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release.