Creating a Dreamball Map

From Valve Developer Community
(Redirected from Creating a Map)
Jump to: navigation, search
Icon-broom.png
This article or section needs to be updated to include current information regarding the subject.
Remember to check for any notes left by the tagger at this article's talk page.

Setting Up the SDK

Before you get started you need to set up the SDK. Go to

steam/steamapps/USERNAME/source/bin/orangebox/bin/

in here open

GameConfig.txt and inside it at the bottom before:

	}
	"SDKVersion"		"3"
}

Add this and replace the paths/username with your own ones:


		"Dreamball"
		{
			"GameDir"		"c:\program files\steam\steamapps\SourceMods\dreamball"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\dreamball\mapsrc\dreamball.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\USERNAME\source sdk base 2007\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\crUSERNAME\sourcesdk\bin\orangebox\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\USERNAME\sourcemods\dreamball"
				"MapDir"		"c:\program files\steam\steamapps\SourceMods\sourcesdk_content\dreamball\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\SourceMods\dreamball\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}

Building the Map

Note.pngNote:All DB's custom physics models must be used with prop_physics_override not prop_physics!
Tip.pngTip:There are 2 example maps supplied to aid you, if needed, in the mapsrc folder.
Tip.pngTip:In the mapsrc/prefabs are a few prefabs to get you started with your map.



Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release.


See also