Team train watcher
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Entity description
This entity is what shows the HUD for Payload maps.
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- goal_node
- <target_destination> Name of the last path_track on the train's path.
- hud_min_speed_level_1
- <integer>
- hud_min_speed_level_2
- <integer>
- hud_min_speed_level_3
- <integer>
- linked_cp_1
- <target> Name of the first team_control_point. This will put the circle on the HUD representing which team controls the point.
- linked_cp_2
- <target> Name of the second team_control_point.
- linked_cp_3
- <target> Name of the third team_control_point.
- linked_pathtrack_1
- <target> Name of the path_track located at the first control point. This will tell the HUD where to put said circle onto the "track"
- linked_pathtrack_2
- <target> Name of the path_track located at the second control point.
- linked_pathtrack_3
- <target> Name of the path_track located at the third control point.
- start_node
- <target> Name of the path_track the train starts at.
- train
- <target> Name of the func_tracktrain entity.
Inputs
- SetNumTrainCappers
- <integer> Basically sets how many people are standing next to the train.
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnTrainStartRecede