Info changelevel
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Template:L4d series brush It is the entity that marks a level change.
Entity description
Safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. It is unusual as it is a brush entity, where info_* entities are typically point entities. Place an info_landmark in both maps that marks the 'same' location in each map. In Hammer, info_changelevel
will be listed in entity class selection menu when tied to a brush as an entity.

Todo: What are the differences between info_changelevel and trigger_changelevel? What determines the end point of an escape route?

To control which entities go through the level transition, create one or more trigger_transition entities and give them the same name as the landmark. Any entities within the trigger_transition(s) will go to the next map.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- landmark
- <target_destination> Changes of positions will take place on transition relative to this landmark.
- map
- <string> The filename of the next map.
Outputs
OnChangeLevel