CSTBSP
		
		
		
		Jump to navigation
		Jump to search
		
CSTBSP is a custom version of VBSP compiler written by Adam McKern. Similar in function to its Valve counterpart, CSTBSP creates a binary space partition file that is essentially your playable map.
Although CSTBSP can be run by itself to create a basic map, the use of other two tools, CSTVIS and CSTRAD, is highly recommended for optimal results.
Changelog
1.0.1
- Added
 
- Small plane count increase for the Dystopia team, to remedy their issues with dys_vaccine map.
 
- Improved
 
- The code runs about 2% faster over all.
 
1.0.1.1
- A small fix for BSP spam.
 
1.1 (25 Jan 06)
- All temp files (log, lin, pts) are removed at tool startup.
 - Correct locations of where level leaks are, thanks to Raven0.
 
Final
- Added
 
- Leaf saw vector - simply follow the steps in the error code to find where the leaf saw is (buggy because the last number is normally off the grid).
 - An 64 bit build.
 
- Fixed
 
- Cleaned up the error code from beta3/beta4 - sorry for the mega spam.
 
- Improved
 
- RAD quality for some lights.
 
- Changed
 
- VIS, and RAD executable names.
 
- Removed
 
- The redirect files from the download (and setup page).
 - All support for bloodlines (no interest was shown).
 
See also
- ammahls.com - the author's website.
 - Map Compiling Theory