$staticprop

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Revision as of 04:31, 26 April 2008 by Beeswax (talk | contribs)
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The $staticprop QC command specifies that the model being compiled does not have any moving parts.

Note.pngNote:Despite the name, a model compiled with $staticprop does not always need to be used as prop_static. It may be placed as prop_static entity, or as prop_physics (if it also has propdata and a $collisionmodel).
  • $staticprop does apply several useful optimisations to the model, so it should be used whenever possible:
    • It collapses all bones in the model into a single, rigid bone; so do not use for models with skeletal animation or ragdoll behavior.
    • VRAD will use the object's Collisionmodel when generating its Lightmap Shadows.
    • Todo: Other?

QC syntax example

$modelname		"weapons/shell.mdl"
$staticprop
$cdmaterials		"models/weapons/"
$body		shell	"shell-ref.smd"
$sequence	idle	"shell-idle.smd"	// A default animation is still required

Note how the command does not accept any parameters.