Light environment
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Entity Description
The light_environment entity is a light controller, that casts both diffuse and parallel directional lighting from the toolsskybox texture. This is to approximate the light cast from the Sun or Moon.
- The Brightness keyvalue defines the colour and intensity of the direct light coming from the Sun. Direct light is cast on every surface that can "see" the Sun.
- The Ambient keyvalue defines the colour and intensity of the diffuse light reflected from the sky/clouds. Diffuse light is cast on every face that can "see" the sky.
- The Pitch/Yaw/Roll (<angles>) keyvalue defines the direction of the sunlight coming into the map through the toolsskybox texture.

- Because light_environment properties are applied to the whole map, only one light_environment per map is functional. A 3D Skybox does not require an extra light_environment placement. If multiple light_environment entities are placed, Vrad uses the keyvalues from the first placed light_environment to calculate the lighting.
- See also Lighting and Environmental Lighting, Sun, Weather, & Outdoors
Keyvalues
- Template:Kv angles
- _light
- ⇆#000000rgb(0,0,0)⇆ This approximates direct sunlight.
- _ambient
- ⇆#000000rgb(0,0,0)⇆ This is the diffuse light that is cast on every face that can "see" the sky.
- _lightHDR
- ⇆#000000rgb(0,0,0)⇆ This approximates direct HDR sunlight. Can be left as default or be slightly less bright, since HDR is sometimes rendered brighter.
- _ambientHDR
- ⇆#000000rgb(0,0,0)⇆ This is the diffuse HDR light. Can be left as default or be slightly less bright.
- pitch
- <angle> This value overrides the value of pitch in the keyvalue "angles". 90 is straight up, -90 is straight down.