Category:Networking

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Source uses a client-server architecture. The practice of passing information between the two modules is known as Networking.

For a general overview of the Source engine's networking, see the aptly-named Source Multiplayer Networking. For a more theoretical examination of networking as a concept, see Yahn Bernier's paper.

In short...

  • Networked data flows from server to client by way of an entity update, or sometimes a global "Event".
  • Data flowing from client to server is transferred with a User Message.