Filter
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A filter is an entity that receives event triggering entities and filters them.
Here are all the filter entities:
- filter_activator_class - Filters according to the class of the activator.
- filter_activator_name - Filters according to the targetname of the activator.
- filter_activator_team - Filters according to the team of the activator.
- filter_combineball_type - Filters according to the type of the combine ball.
- filter_damage_type - Filters damage according to damage type.
- filter_multi - Manages multiple filters.
For a more explanatory description of these filters, see Filter Applications.
Examples
- Download - An example map using filters to lock and unlock a door by detection of the presence of crates and barrels.