npc_puppet
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| CNPC_Puppet |
npc_puppet is a model entity available in
Half-Life 2. It is a puppet entity that mimics the animations of a target NPC.
For example, place a combine soldier then an npc_puppet and edit the npc_puppet to follow the soldier and it will mimic whatever the soldier does.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Animation target (animationtarget) <string>
- NPC entity to mimic.
- Target attachment point name (attachmentname) <string>
Inputs
- SetAnimationTarget <string>
- Set the animation target to use. An empty string will disable the puppet.