npc_cranedriver
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CNPC_CraneDriver defined in npc_cranedriver.cpp
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npc_cranedriver is a model entity available in
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch.

The NPC used to drive cranes.
Keyvalues
- Vehicle (vehicle) <targetname>
- Vehicle to drive.
- Pause time before dropping a ForceDrop specified object (releasepause) <float>
- Pause time before dropping a ForceDrop specified object.
Flags
- Start Inactive : [65536]
Inputs
- StartFiring
- Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
- StopFiring
- Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
- GotoPathCorner <targetname>
- Tell the driver to go to a specific path corner and continue from there.
- ForcePickup <targetname>
- Force the driver to pickup the specified entity (by targetname).
- ForceDrop <targetname>
- Force the driver to drop the currently held object at the specified entity's location.
Outputs
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- OnPickedUpObject
- Fired when the ForcePickup specified object has been picked up.
- OnDroppedObject
- Fired when the ForceDrop specified object has been dropped.
- OnPausingBeforeDrop
- Fired at the start of the pause before dropping the ForceDrop specified object.
Categories:
- TODO rewrite lang to LanguageBar
- Model entities
- Half-Life 2 entities
- Half-Life 2 model entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One model entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two model entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch model entities
- Immobile NPCs
- NPC entities
- Vehicle Entities
- Half-Life 2 NPCs