gib
		
		
		
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gib  is a   point entity  available in all 
 Source games. This an entity that is produced when another entity breaks into pieces when killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from 
 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
 Half-Life 2
- npc_cscanner
 - npc_clawscanner
 - npc_helicopter (random number of gibs along with 3 pieces of helicopter_chunks)
 
Todo: Complete this list.