p3_prop_physx

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p3_prop_physx is a point entity available in Postal III Postal III. It is used to add models that utilizes the Nvidia PhysX physics engine.

p3_prop_physx entity with Postal Dude model (one of the only cloth models that utilizes PhysX physics engine).
Left - PhysX disabled; Right - PhysX enabled

This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. Disabling PhysX using physx_enabled 0 will replace part of the "cloth" models with purple color and disable the PhysX physics engine entirely.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Model (model) <string>
The model this entity should appear as.
Confirm:Is there's 128-character limit on this entity?
Wind Entity (windentity) <targetname>
Attach to a wind entity.
Confirm:env_wind or p3_physx_wind?