p3_prop_physx
Jump to navigation
Jump to search
p3_prop_physx is a point entity available in
Postal III. It is used to add models that utilizes the Nvidia PhysX physics engine.
p3_prop_physx entity with Postal Dude model (one of the only cloth models that utilizes PhysX physics engine).
Left - PhysX disabled; Right - PhysX enabled
Left - PhysX disabled; Right - PhysX enabled
This entity are designed to work with certain cloth models, such as one used in Postal Dude's coat. Disabling PhysX using physx_enabled 0 will replace part of the "cloth" models with purple color and disable the PhysX physics engine entirely.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Model (model) <string>
- The model this entity should appear as.
- Wind Entity (windentity) <targetname>
- Attach to a wind entity.