This article's documentation is for anything that uses the Source engine. Click here for more information.

env_ragdoll_boogie

From Valve Developer Community
Revision as of 01:12, 22 June 2024 by Cvoxalury (talk | contribs) (Undo revision 410559 by MyGamepedia (talk) Learn how to make much smaller files or stop. Use video hosting sites such as Youtube, take shorter, smaller videos.)
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CRagdollBoogie
CBaseEntity
C++ RagdollBoogie.cpp

env_ragdoll_boogie is a point entity available in all Source Source games. It's an automatically-created entity that makes ragdolls shake. This is used in Half-Life 2 Half-Life 2 when the supercharged gravity gun hurts NPCs. The StartRagdollBoogie input on prop_ragdoll also creates these.