func_playerinfected_clip
		
		
		
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|  Class hierarchy | 
|---|
| CFuncPlayerInfectedClip | 
func_playerinfected_clip  is a   brush entity  available in 
 Left 4 Dead series. It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.
 Left 4 Dead series. It is a simple clip brush that blocks Special Infected controlled by players during Versus. AI Controlled Special infected and Common infected may still pass.
 Placement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.
Placement Tip:Far enough from the edges of the map to prevent zombie players from seeing void, nodraw etc.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.























