env_speaker
Jump to navigation
Jump to search
This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024
January 2024
env_speaker is a point entity available in
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two, and
Half-Life 2: Deathmatch. It randomly emits announcements using the response rules system.
Flags
- 1: Start Silent
- 2: Play Everywhere
Keyvalues
- Min Delay Between Announcements (delaymin) <float>
- Minimum time between announcements in seconds.
- Max Delay Between Announcements (delaymax) <float>
- Maximum time between announcements in seconds.
- Context rule script (rulescript) <string>
- The response rules script file to load.
Inputs
- TurnOn
- Start random announcements.
- TurnOff
- Stop random announcements.
- Toggle
- If on, turn off. If off, turn on.
Outputs
Categories:
- Underlinked
- TODO rewrite lang to LanguageBar
- Point entities
- Non-internal Half-Life 2 entities
- Half-Life 2 entities
- Half-Life 2 point entities
- Non-internal Half-Life 2: Episode One entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Non-internal Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Non-internal Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- Sound System