point_gel_sensor
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January 2024
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January 2024



point_gel_sensor
is an e0 available in Portal 2: Community Edition.

- The {{{game}}} parameter is inconsistent with the name defined by the {{p2ce}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Portal 2: Community Edition.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is used to detect when brush faces or entities are painted in a specified radius.
Keyvalues
- Search Radius (radius) <float>
- Sets the radius to search painted surfaces from."
- Target Brush Faces (sides) <sidelist>
- The faces on which to watch for paint."
- Target Entity (target) <targetname>
- The entity of which to watch for paint."
- Filter Name (filtername) <filter>
- Filter to use to narrow set of findable entities. See filter_activator_name for more explanation.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnPainted
- Gets called when paint is detected. Parameter is set to the paint type index.