VRAD (Source 2)

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Revision as of 03:42, 18 February 2024 by Conneath (talk | contribs) (VRAD3 is used in every source 2 game, it was just modified in CS2 to use the gpu)
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VRAD3 is the command-line tool that calculates and embeds lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

Earlier Source 2 games use VRAD2 to preview baked lighting in Hammer.

In Counter-Strike 2 Counter-Strike 2, VRAD3 now requires a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) to both preview and bake lighting[confirm]. VRAD2 and the old CPU lighting compiler have been removed.

Todo: Add more information about Source 2's VRAD2/VRAD3 lighting.

See also